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About Deviant Member WebJiCiMale/Canada Recent Activity
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Heya all,

Good news: I've just finished my 5th semester at the Centre NAD! Only one remains and after that, job hunting in the game industry as an animator :)

Bad news: for the SECOND time this year, a project had to be delivered on Monday, the day AFTER a convention. I had to skip Quebec City's Nadeishicon due to me being on stand-by if the project went awry, just like I had to skip G-Anime this January due to having a previous project to be delivered the day after the con.

However... the last project was a success! In short, we had to make a game demo for a side-scrolling platforming, featuring something funny. Here's the fake game footage... well... "fake"... the game was playable in UDK, but we recorded the footage and edited it after, like adding the music, sound effects and voices. [link]
(Please note that the video is in French)

On DA, credits go to:
Character modeler (crabs): :icongablain: Gabriel Blain
Character modeler (tentakitten): :iconadoublea: Alexandra Dallaire-Fortin
Level Designer: :iconmaverickhunter-zer0: Carlo Gazzola
Animator (tentakitten): :iconwebjici: yours truly, Jean-Christophe Goyette

The rest (no DA):
Level artists: Jackie Demers, Katérie Fillion, Jean-François Faucher, Majic Ourman and Molouk Lashaei
Animator (crabs): Caroline Hamel

I hope I get a good grade for that project, because on that course, I got a rocky start. The project we had to deliver, by the end of January, was a total disaster... and the teacher graded us pretty badly due to that. We had many problems with Perforce and UDK in order to make the game work, we had problems with the assets and their size, I was supposed to get a pair of arms AND 2 characters to animate, but only got the arms due to issues with the former character modeler. Aw man... a total epic fail across the board. The second project was a mile better and I got a good grade, promting me to keep going; if I had another bad grade, I would have dropped the course and try again next semester.

This last project really took a toll on me:
- It took us 2 weeks, out of 9, to conceptualize the idea and the game.
- I had one major head start with the animations of the tentakitten after those 2 weeks... but 3 weeks BEFORE the delivery, the teacher spoke to me and told that it would not be good enough. I had to redo EVERY animation with a modified rig. The teacher liked it, at least. I swear, I was so nervous the week after I corrected everything that I almost puked in class. Y'know, stress and anxiety cocktail.
- I spent a week correcting the rig, skinning the final model and re-animating the creature... It was downright horrible, I wanted to die since it was that spirit-breaking. How would you feel if your boss has told you that you were doing great, but then he changes his mind and tells you that you suck? You would feel enraged and discouraged... and just want to shout "COULDN'T YOU HAVE TOLD ME SOONER?!?". Yeah, I don't want to go through that ever again.
- We were supposed to have 2 level designers on the team, but one of them had to drop the course because he failed 2 previous assignments, leaving Carlo alone for the UDK stuff. Carlo pulled it off, and I tip my hat to him.
- Many bugs popped up 5 days before delivery, so we had to work overtime to correct them, as Alexandra wanted the final build to make the trailer ASAP.

So yeah, LOTS of rest for the next days. I'm also trying to find a job to earn pocket change in the meantime, but I still have my old job to keep me occupied. I got a new game to play (Pandora's Tower), I got my 3-days pass to get for Otakuthon, I got a bunch of animation clips I'll do for my portfolio, as well as redesigning my portfolio from scratch (dated design), I got pounds to lose with my bike... School's out, summer's in!

What's next? Otakuthon in August and Montreal Comiccon this September. In the meantime, I'll hunt for photoshoots when talking about cosplay pictures. For the rest, well, it all depends on what games are coming. I just updated my Guilty Gear vs BlazBlue ver. 2 screen and I'm working on other screens as well. We'll see how it goes.

Alright, that's it for me, and I'll see you next time.

Cheers :)
  • Mood: Delighted
  • Listening to: anything
  • Reading: gaming sites
  • Watching: gaming news
  • Playing: Pandora's Tower
  • Drinking: Iced coffee

deviantID

~WebJiCi
J.C.
Canada
- Would love to change his nickname to something more suitable -_-;
- Speak French (1st language) and English (let's clarify this right now ^^)
- Currently am a 3D animator in training from the South Shore of Montreal, Quebec, Canada
- Got into cosplay photography a while back, and loving it
- Might have started a trend to post original-vs-cosplay pictures on DA
- Love to meet/see cosplayers outside of their costumes, because it's fun to see their true selves
- Go to conventions for 3 things:
1) Cosplay pictures
2) Voice actors panels and autograph sessions
3) Artworks and trinkets
- Love to meet english voice actors, because they give life to some of my favorite characters in video games
- Aim to get a game box signed with every main actor
- Love doing serial wallpapers and fighting game wishlists in the form of character select screen
- Talk a lot, as I tend to write long comments
- Would love to get more cosplay groups, because it shows unity, organization and luck
- Hate having somthing hidden from me, like personal opinions and secrets ... unless it's for a surprise :)
- Would love to visit other conventions, like New York and Toronto, but travelling can be a real pain...
- Would love to work in a game company and would like to revolution the way of making games
- Would love to develop my own games
- Apparently am one of the few who can play a 3DS with the full 3D effect without headaches, heartaches or eye strains. When I worked at Beenox, I LOLed at that situation
- Strongly believe that video games should be godly playable before being godly beautiful. The best graphics do not make the best games.
- Strongly believe that video game companies should fire any businessman/big boss who is NOT a gamer to replace them with competent ones with gaming affinities, so they would take decisions based on what's good for the gamers and not for their investors. You know, like havign a John Lasseter in every company.
- Strongly believe that video game companies should follow Blizzard's example for game development: take as much time possible to make the perfect game. The gamers don't complain about delays... the businessmen do, unfortunately.
- Strongly believe that someone should get rid of the modern military FPS plague, so other, more innovative games could flourish.
- Strongly believe in logic. It must make sense before making an impression.
- Strongly believe in the "Not judging a book by its cover" motto, as people should judge the content and NOT the container. That applies to people as well.
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:iconlluviasarcasm:
~LluviaSarcasm 6 hours ago  Hobbyist General Artist
Thanks for the comment. :)
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:icongenimonster:
*GeniMonster 23 hours ago  Hobbyist General Artist
Thank you so much for the watch!

(>^3^)>~ :heart:
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(1 Reply)
:iconmelonmeep:
Wow, thank you so much for the watch! It made me worlds of happy ^u^!
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(1 Reply)
:iconlilycat101:
~Lilycat101 1 day ago  Hobbyist General Artist
thanks for the watch ^^
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(1 Reply)
:iconkupochan14:
Mood: Joy ~kupochan14 1 day ago  Hobbyist Artisan Crafter
Thank you for the watch!!!!
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(1 Reply)
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